The game is played by controlling a character that’s able to move on all possible angles.

The camera position, however, will be determined by the needs of the narrative and the gameplay, and the player will not be able to control it.

The UI will be simple, and it will revolve around the use of Loth’s, the main character, travel journal.

There will be items on the screen, and the dialogues will be displayed on windows or clouds near the characters.

Gameplay image